A repository for the updated version of CoinRun used to collect MUGEN, a multimodal video-audio-text dataset.

Overview

MUGEN Dataset

Project Page | Paper

Setup

conda create --name MUGEN python=3.6
conda activate MUGEN
pip install --ignore-installed https://storage.googleapis.com/tensorflow/linux/gpu/tensorflow_gpu-1.12.0-cp36-cp36m-linux_x86_64.whl 
module load cuda/9.0
module load cudnn/v7.4-cuda.10.0
git clone coinrun_MUGEN
cd coinrun_MUGEN
pip install -r requirements.txt
conda install -c conda-forge mpi4py
pip install -e .

Training Agents

Basic training commands:

python -m coinrun.train_agent --run-id myrun --save-interval 1

After each parameter update, this will save a copy of the agent to ./saved_models/. Results are logged to /tmp/tensorflow by default.

Run parallel training using MPI:

mpiexec -np 8 python -m coinrun.train_agent --run-id myrun

Train an agent on a fixed set of N levels. With N = 0, the training set is unbounded.

python -m coinrun.train_agent --run-id myrun --num-levels N

Continue training an agent from a checkpoint:

python -m coinrun.train_agent --run-id newrun --restore-id myrun

View training options:

python -m coinrun.train_agent --help

Example commands for MUGEN agents:

Base model

python -m coinrun.train_agent --run-id name_your_agent \
                --architecture impala --paint-vel-info 1 --dropout 0.0 --l2-weight 0.0001 \
                --num-levels 0 --use-lstm 1 --num-envs 96 --set-seed 80 \
                --bump-head-penalty 0.25 -kill-monster-reward 10.0

Add squat penalty to reduce excessive squating

python -m coinrun.train_agent --run-id gamev2_fine_tune_m4_squat_penalty \
                --architecture impala --paint-vel-info 1 --dropout 0.0 --l2-weight 0.0001 \
                --num-levels 0 --use-lstm 1 --num-envs 96 --set-seed 811 \
                --bump-head-penalty 0.1 --kill-monster-reward 5.0 --squat-penalty 0.1 \
                --restore-id gamev2_fine_tune_m4_0

Larger model

python -m coinrun.train_agent --run-id gamev2_largearch_bump_head_penalty_0.05_0 \
                --architecture impalalarge --paint-vel-info 1 --dropout 0.0 --l2-weight 0.0001 \
                --num-levels 0 --use-lstm 1 --num-envs 96 --set-seed 51 \
                --bump-head-penalty 0.05 -kill-monster-reward 10.0

Add reward for dying

python -m coinrun.train_agent --run-id gamev2_fine_tune_squat_penalty_die_reward_3.0 \
                --architecture impala --paint-vel-info 1 --dropout 0.0 --l2-weight 0.0001 \
                --num-levels 0 --use-lstm 1 --num-envs 96 --set-seed 857 \
                --bump-head-penalty 0.1 --kill-monster-reward 5.0 --squat-penalty 0.1 \
                --restore-id gamev2_fine_tune_m4_squat_penalty --die-penalty -3.0

Add jump penalty

python -m coinrun.train_agent --run-id gamev2_fine_tune_m4_jump_penalty \
                --architecture impala --paint-vel-info 1 --dropout 0.0 --l2-weight 0.0001 \
                --num-levels 0 --use-lstm 1 --num-envs 96 --set-seed 811 \
                --bump-head-penalty 0.1 --kill-monster-reward 10.0 --jump-penalty 0.1 \
                --restore-id gamev2_fine_tune_m4_0

Data Collection

Collect video data with trained agent. The following command will create a folder {save_dir}/{model_name}_seed_{seed}, which contains the audio semantic maps to reconstruct game audio, as well as the csv containing all game metadata. We use the csv for reconstructing video data in the next step.

python -m coinrun.collect_data --collect_data --paint-vel-info 1 \
                --set-seed 406 --restore-id gamev2_fine_tune_squat_penalty_timeout_300 \
                --save-dir  \
                --level-timeout 600 --num-levels-to-collect 2000

The next step is to create 3.2 second videos with audio by running the script gen_videos.sh. This script first parses the csv metadata of agent gameplay into a json format. Then, we sample 3 second clips, render to RGB, generate audio, and save .mp4s. Note that we apply some sampling logic in gen_videos.py to only generate videos for levels of sufficient length and with interesting game events. You can adjust the sampling logic to your liking here.

There are three outputs from this script:

  1. ./json_metadata - where full level jsons are saved for longer video rendering
  2. ./video_metadata - where 3.2 second video jsons are saved
  3. ./videos - where 3.2s .mp4 videos with audio are saved. We use these videos for human annotation.
bash gen_videos.sh  

For example:

bash gen_videos.sh video_data model_gamev2_fine_tune_squat_penalty_timeout_300_seed_406

License Info

The majority of MUGEN is licensed under CC-BY-NC, however portions of the project are available under separate license terms: CoinRun, VideoGPT, VideoCLIP, and S3D are licensed under the MIT license; Tokenizer is licensed under the Apache 2.0 Pycocoevalcap is licensed under the BSD license; VGGSound is licensed under the CC-BY-4.0 license.

Owner
MUGEN
MUGEN
C3D is a modified version of BVLC caffe to support 3D ConvNets.

C3D C3D is a modified version of BVLC caffe to support 3D convolution and pooling. The main supporting features include: Training or fine-tuning 3D Co

Meta Archive 1.1k Nov 14, 2022
Method for facial emotion recognition compitition of Xunfei and Datawhale .

人脸情绪识别挑战赛-第3名-W03KFgNOc-源代码、模型以及说明文档 队名:W03KFgNOc 排名:3 正确率: 0.75564 队员:yyMoming,xkwang,RichardoMu。 比赛链接:人脸情绪识别挑战赛 文章地址:link emotion 该项目分别训练八个模型并生成csv文

6 Oct 17, 2022
Neural Re-rendering for Full-frame Video Stabilization

NeRViS: Neural Re-rendering for Full-frame Video Stabilization Project Page | Video | Paper | Google Colab Setup Setup environment for [Yu and Ramamoo

Yu-Lun Liu 9 Jun 17, 2022
CondNet: Conditional Classifier for Scene Segmentation

CondNet: Conditional Classifier for Scene Segmentation Introduction The fully convolutional network (FCN) has achieved tremendous success in dense vis

ycszen 31 Jul 22, 2022
Learning hierarchical attention for weakly-supervised chest X-ray abnormality localization and diagnosis

Hierarchical Attention Mining (HAM) for weakly-supervised abnormality localization This is the official PyTorch implementation for the HAM method. Pap

Xi Ouyang 22 Jan 02, 2023
The implementation of DeBERTa

DeBERTa: Decoding-enhanced BERT with Disentangled Attention This repository is the official implementation of DeBERTa: Decoding-enhanced BERT with Dis

Microsoft 1.2k Jan 06, 2023
Pytorch implementation for ACMMM2021 paper "I2V-GAN: Unpaired Infrared-to-Visible Video Translation".

I2V-GAN This repository is the official Pytorch implementation for ACMMM2021 paper "I2V-GAN: Unpaired Infrared-to-Visible Video Translation". Traffic

69 Dec 31, 2022
a practicable framework used in Deep Learning. So far UDL only provide DCFNet implementation for the ICCV paper (Dynamic Cross Feature Fusion for Remote Sensing Pansharpening)

UDL UDL is a practicable framework used in Deep Learning (computer vision). Benchmark codes, results and models are available in UDL, please contact @

Xiao Wu 11 Sep 30, 2022
Code for C2-Matching (CVPR2021). Paper: Robust Reference-based Super-Resolution via C2-Matching.

C2-Matching (CVPR2021) This repository contains the implementation of the following paper: Robust Reference-based Super-Resolution via C2-Matching Yum

Yuming Jiang 151 Dec 26, 2022
Minimal implementation and experiments of "No-Transaction Band Network: A Neural Network Architecture for Efficient Deep Hedging".

No-Transaction Band Network: A Neural Network Architecture for Efficient Deep Hedging Minimal implementation and experiments of "No-Transaction Band N

19 Jan 03, 2023
Reverse engineer your pytorch vision models, in style

🔍 Rover Reverse engineer your CNNs, in style Rover will help you break down your CNN and visualize the features from within the model. No need to wri

Mayukh Deb 32 Sep 24, 2022
PyTorch implementation of the Pose Residual Network (PRN)

Pose Residual Network This repository contains a PyTorch implementation of the Pose Residual Network (PRN) presented in our ECCV 2018 paper: Muhammed

Salih Karagoz 289 Nov 28, 2022
Object detection on multiple datasets with an automatically learned unified label space.

Simple multi-dataset detection An object detector trained on multiple large-scale datasets with a unified label space; Winning solution of E

Xingyi Zhou 407 Dec 30, 2022
[NeurIPS 2020] Blind Video Temporal Consistency via Deep Video Prior

pytorch-deep-video-prior (DVP) Official PyTorch implementation for NeurIPS 2020 paper: Blind Video Temporal Consistency via Deep Video Prior TensorFlo

Yazhou XING 90 Oct 19, 2022
A Convolutional Transformer for Keyword Spotting

☢️ Audiomer ☢️ Audiomer: A Convolutional Transformer for Keyword Spotting [ arXiv ] [ Previous SOTA ] [ Model Architecture ] Results on SpeechCommands

49 Jan 27, 2022
Official PyTorch implementation of "VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization" (CVPR 2021)

VITON-HD — Official PyTorch Implementation VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization Seunghwan Choi*1, Sunghyun Pa

Seunghwan Choi 250 Jan 06, 2023
The reference baseline of final exam for XMU machine learning course

Mini-NICO Baseline The baseline is a reference method for the final exam of machine learning course. Requirements Installation we use /python3.7 /torc

JoaquinChou 3 Dec 29, 2021
CVPR2022 (Oral) - Rethinking Semantic Segmentation: A Prototype View

Rethinking Semantic Segmentation: A Prototype View Rethinking Semantic Segmentation: A Prototype View, Tianfei Zhou, Wenguan Wang, Ender Konukoglu and

Tianfei Zhou 239 Dec 26, 2022
Generalized hybrid model for mode-locked laser diodes with an extended passive cavity

GenHybridMLLmodel Generalized hybrid model for mode-locked laser diodes with an extended passive cavity This hybrid simulation strategy combines a tra

Stijn Cuyvers 3 Sep 21, 2022
Wider or Deeper: Revisiting the ResNet Model for Visual Recognition

ademxapp Visual applications by the University of Adelaide In designing our Model A, we did not over-optimize its structure for efficiency unless it w

Zifeng Wu 338 Dec 12, 2022