A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans

Overview

poseWrangler

alt tag

Overview

PoseWrangler is a simple UI to create and edit pose-driven relationships in Maya using the MayaUE4RBF plugin. This plugin is distributed by Epic Games and installed by Quixel Bridge, initially with MetaHuman source files.

Initially created by Chris Evans, maintained, improved and prettied-up throughout MetaHuman development by Judd Simantov.

Opening the tool

To load the tool, you can call it like so:

from poseWrangler import poseWranglerUI as ui
ui.showUI()
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Comments
  • Adding driven transform also adds a mx_pose node which breaks export.

    Adding driven transform also adds a mx_pose node which breaks export.

    Had this issue on my own character so decided to test it on a meta human character to see if it was something specific to my own rig, and I got the same issue.

    Repro steps:

    1. Export a metahuman from Quixel Bridge to Maya 2020.4. (I exported the character Ada.)
    2. Add a joint to the skeleton. (In this case I duplicated calf_knee_l_drv, renamed it to calf_knee_l_pad and parented it under calf_correctiveRoot_l_drv.)
    3. Select the new joint.
    4. Select calf_l_UE4RBFSolver as driver in the Pose Wrangler UI.
    5. Press Add driven transform(s).
    6. The new joint is added to the Driven transform(s) list but so is a node called calf_l_back_50_calf_knee_l_pad_mx_pose1.

    This extra node breaks export of the poses. We get a value error: # ValueError: No object matches name: calf_l_back_50_calf_knee_l_pad_mx_pose1.translate

    extra_mx_pose_node

    opened by annikens 0
  • Maya 2020 compatability

    Maya 2020 compatability

    Thanks for the Tool Chris! I found some issues when working with Maya 2020. I had to add a couple of lines of code to make it work. I'm not sure what "Radius" dose on the solver node, but in 2020 it was being created with a value of 0, which was breaking our RBF poses (well they just wern't being applied when no in Edit mode. (sorry if this isnt the way to go about it, I'm a git noob)

    In poseWrangler.create_UE4RBFSolverNode() [line 167] cmds.setAttr((self.solver + '.automaticRadius'), 1)

    and in poseWranglerUI.init() [line 52]

    version = cmds.about(version=True)
    if not cmds.pluginInfo(('MayaUE4RBFPlugin' + version), q=True, loaded=True):
                cmds.loadPlugin(('MayaUE4RBFPlugin' + version))
    

    Thanks and hope it helps! Andy Seredy

    opened by AndyInTX 1
Releases(2.0.0)
  • 2.0.0(Jun 9, 2022)

    • Supports scenes created with the UERBFSolverNode
    • Multiple Driver Support
    • Initial blendshape support (WIP)
    • Supports Maya 2018-2022
    • Support for custom mirror mappings to allow for rigs with naming conventions that deviate from the default UE5 conventions
    • Fully automatable via Python and MayaPy
    • Serialization/deserialization to dictionary or JSON file
    • Support for custom extensions and context menu actions

    Contributors

    • Chris Theodosius
    • Chris Evans
    • Judd Simantov
    • David Corral
    • Borna Berc
    Source code(tar.gz)
    Source code(zip)
  • 1.0.0(Jun 9, 2022)

Owner
Christopher Evans
Always trying to give back!
Christopher Evans
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