A simple image/video to Desmos graph converter run locally

Overview

Desmos Bezier Renderer

A simple image/video to Desmos graph converter run locally

Sample

Result

Setup

Install dependencies

apt update
apt install git python3-dev python3-pip build-essential libagg-dev libpotrace-dev pkg-config

Clone repository

git clone [email protected]:kevinjycui/DesmosBezierRenderer.git
cd DesmosBezierRenderer

Install requirements

python3 -m venv env
. env/bin/activate
pip3 install -r requirements.txt

Create a directory called frames and add images named frame%d.png where %d represents the frame-number starting from 1. To render just a single image, add a single image named frame1.png in the directory. Works best with 360p to 480p resolution (may have to lower the resolution further with more complex frames).

You can change the DYNAMIC_BLOCK, BLOCK_SIZE, and MAX_EXPR_PER_BLOCK constants in backend.py to change the number of expressions the backend will send to the frontend per call (too much will cause a memory error, too little could kill the backend with too many requests). This only really matters if you are rendering a video.

mkdir frames
...

Run backend (This may take a while depending on the size and complexity of the frames). Should eventually show that the server is running on localhost:5000.

python3 backend.py

Load index.html into a web browser and run init() in the developer console. The image should start rendering or the video should start playing at a slow rate.

Owner
Kevin JY Cui
McGill University, B.Sc. Computer Science. Software Development. Sometimes known as Junferno on the internet
Kevin JY Cui
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