Minecraft Script to Tellraw Datapack Generator

Overview

Minecraft Script to Tellraw Datapack Generator

by CCpcalvin

Note by CCpcalvin

Note that it is my first project and it is the final project of CS50 in edX. I know that the syntax is quite difficult and I try to make it as simple as possible. Also, the coding is not elegant as well. I may try to make it cleaner if I have time. Feel free to download it and even help me to improve the coding since I am still a beginner in coding.


Table of Contents

What is this generator do?

tellraw is the command in Minecraft to print the message in Minecraft. This command is essential especially for making map since it can be used to tell the player about the progress of the map, or the dialogue between NPC, or anything else. This generator can turn a script into multiple functions in a datapack of a Minecraft map so that we can execute multiple tellrawfunctions in one command.

Quickstart

To use this generator, we need to install python3. We first need to create script.txt file inside the folder containing multiple .py files. This file is used to input the script. Now we may write some lines inside the script.txt such as

Calvin: hello
Even: hello world
Calvin: hello Even

By running python tellraw.py, it will create two folders, namely start and scene_1 folders. Then you need to put those two folders inside the data folder of the datapack (by the way you can change the name of these two folders to prevent crashes of the name). Then in Minecraft, after reloading the datapack, by running /function start:scene_1, then those messages will pop up on the screen one by one with constant time intervals.

Advanced Usage

Principle of this generator

You may visit this wiki page for some basic information about datapack and this wiki for the basic information of function in datapack. A .mcfunction file contains a chain of command that can be executed inside Minecraft at the same time. This generator can generate multiple .mcfunction files with integer names inside the scene_1 folders (actually this generator can generate multiple scene folders. More detail can be found below). For a pure tellraw-purpose datapack, a .mcfunction may look like:

4s ">
tellraw @a {"text":"Ryan: Hello World"}
schedule function scene_1:
   
     4s

   

Here , are the placeholders. The first line of the code is the tellraw command that prints Ryan: Hello World and the second line of the code is to tell Minecraft to run next .mcfunction file in 4 seconds. Therefore by running the heading .mcfunction file, the tellraw command will be executed in every 4 seconds. The command /function start:scene_1 basically is to tell Minecraft to execute the heading .mcfunction file.

Inside script.txt

Beyond tellraw, we can add more stuff inside script.txt. The program will run each line into one .mcfunction file. The basic format of each line in script.txt is


   
     \ 
    
      \ 
     
       \ ... 

     
    
   

Here , , are the placeholders containing different actions to perform in one .mcfunction file. Each function has the format = , . is the placeholder of string to tell what command to be added inside a .mcfunction file. If we omit the = , then the program will automatically consider the string inside an argument is something to print out by tellraw. For example,

tell()=" Ryan: Hello World "

and

Ryan: Hello World

will generate the same .mcfunction file. Note that tell is the tag to indicate tellraw command.

There are many in this program. They will be discussed below.

Also, notice that a blank new line and \t in script.txt will be ignored in this program.

Behavior of delimiter

The program will use \ as the delimiter. You can change another symbol in symbol in the config file.

Changing input file

You can change the input file by running python tellraw.py . The third argument can be omitted and it will set script.txt as the input file.

List of functions available:

Beware that the space bar cannot be omitted. Only can be replaced. You can replace the empty string for .

Tellraw text:

We can use tell( )=" " or tellraw( )=" " or omit the tag to indicate that it is a tellraw command. Note that the space cannot be omitted. The advantage to use a tag instead of omitting it is we can change the font and the text color by some optional arguments. For example,

tell(c=Blue, b)=" Even " \ :Hello \ tell(i, u, c=#28D7CC, click(run=/weather clear))=" World "

to print:

There are lots of optional arguments in this function:

  1. Font related

    • c= or color= : to change the color. can be a word or a hex color code. Only word inside the list: [Red, Green, Blue, White, Yellow, Dark_Red, Dark_Green, Dark_Blue, and Gold] is accepted, and it is case-insensitive.
    • b or bold: to have bold text
    • i or italic: to have italic text
    • u or underlined: to have underlined text
    • s or strikethrough: to have strikethrough text
    • o or obfuscated: to have obfuscated text
  2. Event-related

    • click( = ) : to control what action to be performed when click the text. There are a few possible actions to be performed in this program
      • open: to open a url. should a url.
      • run: to run a command as the player who clicks the text. should be a command
      • suggest: to suggest a command to the player who click the text. should be a command
      • copy: to copy any string to the player's clipboard. can be any string.

Note that the program will read the line from left to right. Make sure to arrange the function in order. Also, you can print line-break with \n as the message.

Changing time interval

We use t= or time= to indicate how much time to wait to execute the next .mcfunction file. Without this tag, the function will automatically take 4 seconds to execute the next file. For example,

Even: Hello World \ t=2s
Calvin: Hello Even \ t=35t
Ryan: Hello everyone \ t=2d

We need to indicate the unit in time. There are three possible units: t, s, d. t stands for tick (roughly 20 ticks for 1 second. This can be changed by gamerule command), s stands for second and d stands for Minecraft-day (roughly 20 minutes).

Title

Sometimes you may want to use title instead of tellraw. We can use title( )=" "</code> to indicate the main title. If we want to add subtitle, we can use sub( )=" ") or subtitle( )=" " .

sub(c=black, o)=" The doom's day " \ title(in=20, out=20, dur=80, c=blue, b, u)=" Chapter 0 " \ t=5s

Both commands accepts the same font-related optional arguments as tellraw. Note that we must provide:

  • in=: to indicate the fade-in duration. The unit is tick and it must be an integer.
  • out=: to indicate the fade-out duration. The unit is tick and it must be an integer.
  • dur=: to indicate the duration of title that is visible and not in fade in time and fade out time. The unit is tick and it must be an integer.

Running another command

Sometimes you may want to execute some commands other than tellraw or title command, in that case, we can use run=. For example,

Even: Give you some healing \ t=3s
Calvin: Thanks you \ run=effect give @a minecraft:regeneration 5 1 true

Then at the same time that print "Calvin: Thanks you", it also gives the regeneration to all the players.

Comment

Sometimes you may want to comment on some commands. The way to do it is to use -- -- . The program will ignore the whole sequence. It can also be used to a new line.

-- Even appear and talk to Ryan --
Even: Hello Ryan \ t=2s \-- Even should face to Ryan --\
Ryan: Hello Even\ t=3s 

Ending the dialogue

Sometimes you may want to end the dialogue(more precisely ending the chain of command). You can use end tag. For example:

Even: Hello Calvin \ end 
Calvin: Hello Even

Although the program will also produce 2.mcfunction that contain a tellraw command, "Calvin: Hello Even" will not print out because of the end tag in the first line.

Writing command in multiple lines

Sometimes you want to add lots of things in one .mcfunction. To have a good and clean style, we can use cont or tag at the end of the line to indicate that functions in the next line should also be written in the same .mcfunction as the pervious line. For example:

-- Boss fight start --
tell(c=red)=" Boss "\ :Let's get started!! \ cont 
	run=function trackboss:start \-- Start tracking boss health --\ cont 
	run=function bossbar:on \-- Enable bossbar and write the boss' health to bossbar --\ cont 
	run=function boss_fight_bgm:start \-- Start bgm --\ end 

will give out a .mcfunction file that contains:

tellraw @a ["", {"text": "boss", "color": "red"}, ":Let's get started!!"] 
function trackboss:start
function bossbar:on
function boss_fight_bgm:start

Creating a new folder

For a long script, you may not want to put all .mcfunction in the same folder. We can use create= to tell the program to create a new folder and put the remaining .mcfunction to the new folder. Make sure that you do not have the folder with the same name, otherwise, the program will replace the origin folder to new folder or exit depend on the value of REPLACE. Note that is case-insensitive and the program will turn all characters to lowercase since namespaces in Minecraft do not allow any uppercase letter.

create=scene_1 \ cont 
-- Even appear and talk to Ryan --
Even: Hello Ryan \ t=2s \-- Even should face to Ryan --\
Ryan: Hello Even\ end 

create=scene_2 \ cont
-- Boss fight start --
tell(c=red)=" Ryan " \ :Let's get started!! \ cont 
	run=function trackboss:start \-- Start tracking boss health --\ cont 
	run=function bossbar:on \-- Enable bossbar and write the boss' health to bossbar --\ cont 
	run=function boss_fight_bgm:start \-- Start bgm --\ end 

This tag also add a function in start folder so that by running \function start:scene_2 to execute the heading of scene 2.

Config File Settings

We can change the behaviour of the program in config.txt file.

Changing the delimiter

Write DELIMITER=" " to change the delimiter

Automating apply the style to text

You may want to automatically apply the particular text style for particular word. To do this, we write:

" ">
tell(
     
      )=" 
      
        "

      
     

in config.txt file. The is the same as the optional argument in tell tag. For example:

tell(c=red, b)=" Ryan " 
tell(c=green, u)=" Even "

In this case, the program will turn all "Ryan" to red bold text and all "Even" to green underlined text.

Replacing existed file

By default, the program will exit when there is a crash of the folder name. By writing REPLACE = "yes" in config.txt, it will replace the existed file instead of exiting.

The main objective of the game is to destroy multiple waves of asteroids with the help of a blaster mounted on the spaceship.

Astronomia: let the exploration begin The main objective of the game is to destroy multiple waves of asteroids with the help of a blaster mounted on t

Aryan Nath 8 Nov 18, 2022
Console 2D GameEngine {C2DGE} [0.1.0]

Console 2D GameEngine {C2DGE} [0.1.0] By Grosse pastèque#6705 The Project's Goal : This projects was just a challenge so if you have bad reviews, it's

Big watermelon 1 Nov 06, 2021
Made to help you create UI using pygame in python, gonna add way more to this project

Pygame visualizer Made to help you create UI using pygame in python, gonna add way more to this project. As of now, this is only hours worth of work.

Ayza 2 Feb 08, 2022
Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch. Grâce à son interface graphique facile et intuitive, vous pouvez vous retrouver facilement.

1 May 21, 2022
Dota2 AI bot - Last Order Dota2 Solo AI

Last Order Dota2 Solo AI 该库提供一个由强化学习训练出的Dota2影魔solo智能体。该智能体通过自我对战的训练方式训练,从随机动作开始学习复杂的策略。玩家可以与该智能体进行影魔solo对战。 对战规则 1.物品方面不可以出凝魂之露,灵魂之戒,魔瓶,真眼。 2.不可以吃符,或

bilibili 365 Jan 05, 2023
This is a simple Tic-Tac-Toe game.

Tic-Tac-Toe Nosso famoso e tradicional Jogo da Velha, mas agora em Python. Development setup Para rodar o programa, basta instalar python em sua maqui

João Assalim 1 Oct 10, 2022
Overview: copain, your friendly AI framework to learn and play games

Overview: copain, your friendly AI framework to learn and play games Interface fceux with python and run reinforcement learning. Compatibility Current

fcharras 1 Dec 16, 2021
A base chess engine that makes moves on an instance of board.

A base chess engine that makes moves on an instance of board.

0 Feb 11, 2022
Jogo da velha escrito em python para 1 ou 2 jogadores

O Jogo da Velha Esse jogo da velha foi desenvolvido por mim em python, como um desafio de programar um jogo da velha em menos de 24 horas, no qual o c

Gabriel Castelo Branco 5 Jun 18, 2021
A launcher to launch games from Riot Games under Linux

rito-launcher A launcher to launch games from Riot Games under Linux Requirements: Python 3, with the following pip plugins: 'configparser, pathlib, w

6 Mar 07, 2022
Setup minecraft server (Tuinity) to your directory

hapeshiva server-setup Setup minecraft server (Tuinity) for you. Support for optimization Create optimized yml Customazible server port and view dista

3 May 11, 2022
Vac-Man in Python

Vac-Man in Python This is my personal version of Vax-man game using python, which is the first assignment of EA Software Engineering Virtual Experienc

ZiXiang Luo 3 Jan 05, 2022
Mandaw 2 Mar 01, 2022
使用python编写2048游戏及自动玩

使用python编写2048游戏及自动玩

tiger-wang 68 Dec 23, 2022
WIP python/pygame 2D zombie shooter

2d-shooter project A single/multiplayer co-op survival small space zombie shooter. If you'd like to contribute, feel free to join the discord! INSTALL

36 Dec 08, 2022
Historical battle simulation package for Python

Jomini v0.1.4 Jomini creates military simulations by using mathematical combat models. Designed to be helpful for game developers, students, history e

Ümit Kaan Usta 36 Dec 08, 2022
Open source Board Games Like Tic Tac Toe, Connect 4, Ludo, Snakes and Ladder etc...

Board-Games What to do... Add Board games like Tic Tac Toe, Connect 4, Ludo, Snakes and Ladder etc... How to do... Fork the repo Clone the repo git cl

Bit By Bit 1 Oct 10, 2022
It just a cli based snake game written in Python.

Snake Game in Python Things that I learned in this project: OOP in Python. Clean code. The curses library. How to run the game You need to clone this

Kevin Marques 7 Oct 01, 2022
Simple implementation of the classic Snake Game in under 100 lines of code

Snake_Game Simple python implementation of the classic Snake Game in under 100 lines of code. Printscreen of the game: Imported Libraries: random; pyg

Raffaele Fiorillo 2 Jun 13, 2022
SuperChess is a GUI application for playing chess.

About SuperChess is a GUI application for playing chess. It is written in Python 3.10 programming language, uses PySide6 GUI library, python-chess lib

Boštjan Mejak 1 Oct 16, 2022